180 fisheye to equirectangular reddit Modified 3 years, 5 months ago. Let's say I have video from an IP-camera that has a 180 degree or 360 degree fisheye lens and I want to dewarp the image in some way. The left For example, to convert a fisheye video in the lens-up orientation to equirectangular with the highest resolution, run: flyconvert -o up -r 3840x1920 fisheye. 53 3 3 bronze badges We love to work with EEVEE in more traditional format, sadly the equirectangular camera only works with Cycles. PTGui to create the equirectangular image. I’m looking to create some content that is only focused on what is in front of the viewer, but would like them to look around the space. Skip to content. Notes: Fisheye is assumed to have an What I want to do is map a fisheye input to an equirectangular output, so I've tried this. ffmpeg -i input. What you can do is to crop the fisheye image to a moderate viewing angle of maybe 100˚ and use a pano stitching program like Hugin or Gigapano to readjust the projection type. Old. Thanks in advance! Plugins for converting fisheye to equirectangular is surprisingly challenging to find, aside from the proprietary tools for dedicated cameras liker ZCam and Instar360 EVO. or any program that does this live and to reimport the video back to obs to steam it live? This is my foray into using ffmpeg's remap filters to turn dual fisheye footage into the equirectangular footage used by VR video on Youtube et al. Worked just fine in Reality Capture though. Log In / Sign Up; Advertise on Reddit; yes it is. 8 L Dual Fisheye Lens? This video will ge New to shooting stereoscopic 3D Sorry if this is not allowed, I am new here. Thanks. I used to take all my vacation photos with a Lenovo Mirage VR180 camera, which were really easy to share and view using Google Photos. mp4 -vf v360=dfisheye:e:yaw=-90 -c:v libx265 -b:v 40000k -bufsize 5000k -preset ultrafast -c:a copy out. mp4 equirectangular. And I wrote a custom filter to do that. Convert my 2d standard image into a 2d equirectangular Any help appreciated! Best. It's almost impossible to straighten a 180˚ fisheye image. Add a Comment. I've searched the web for this, but didn't find anything usable. Set your crop individual on both images and use ptgui as normal. srcFrame – Input fisheye image. mp4 by your output video name that will convert the videos, make sure you cut them in 2 min previously and get only the parts you want because it s quite long Hello, I can find tons of stuff on how to create a fisheye lens effect as well as how to use 360 degreee equirectangular videos in Unity. the format is called "equirectangular" its a flat 2D rectangle where the "sphere" is warped to fit into a square. FFMPEG FishEye Equirectangular. And output is a equirectangular movie file. Automate any workflow Codespaces. My whole issue when 360 is working fine with 180 video's being mirrored behind you, as soon as I select "anaglyph red/cyan" it stops being mirrored but gets stretched into 360. Hey all! This is the first part of a new series of Unity shader tutorials. You confirm a 2D fisheye 180 video looks like a 2D VR180 video without distorsion, I don't need to convert fisheye to equirectangular format. Edit: So this got me on the right track, just using fisheye equidistant setting at 180 degrees with the panoramic camera instead of equirectangular. However, the image is not properly mapped onto the 3d object. I want to create a music video (which would have to be a single file) that is a compilation of multiple different 180 degree FOV VR videos, some of which are fisheye and some of which are equirectangular (thanks for telling me that term lol), so I'd need to convert all to the same type and compile them in a video editor. The only thing I'm still working to fix is a sort of pointiness at 12:00 and 6:00 when viewing in the HMD that other videos appear to fix by clipping off the edges of the oval shape, so we'll see output the VR360 footage into a equirectangular format crop the footage (i. This probably involves filling in and smoothing out the tiny bit of data that's missing at the edges of each fisheye. r/360Cameras A chip A close button. Currently it works only with single fishey This is the process I found to convert a video from a fisheye lens into an equirectangular projection that doesn't look warped in VR. throw half the horizontal pixels away) repeat for other camera copy&paste footage from left and right eye into the same video file, on top of each other set VR player to side-by-side, top/bottom and enjoy the VR180-3D footage I encountered the same problem following the same instructions, except that I used MATLAB. aperture – Aperture of the fisheye camera. However there are realtime renderer that are able to render an equirectangular format in realtime. Can If you haven't heard about the app, HereSphere is a cutting edge VR video player that enhances the immersiveness of stereoscopic VR videos. In this tutorial, we'll take a look at how to achieve a fisheye lens effect using a postprocessing effect that distorts the UVs we're using to sample the image texture. Viewed 3k times 0 . outShape – Desired shape of the output image in form of a tuple [Image_Height,Image_Width]. The equirectangular camera settings are essential to create renders for virtual reality. You would need to stretch the corners to infinity. The following link suggests that we can convert dual fisheye coordinates to equirectangular coordinates using the following equations: // 2D fisheye to 3D vector phi = r * aperture / 2 theta = atan2(y, x) // 3D vector to longitude/latitude longitude = atan2(Py, Px) latitude = atan2(Pz, (Px^2 + Py^2)^(0. ffmpeg can do it easily, it’s just a conversion from fisheye to equirectangular. Some help with the new v360 filter for transforming 360 fisheye to cubemap and other formats? Hello, I'm aware of the new `v360` filter and I've compiled ffmpeg Using stable diffusion to create 360/VR pictures with. mp4 by your input video name, and equirectangular_lr_180. HereSphere can correct lens distortions, camera stereo alignment errors, video stitching The best luck I've had with them has been using a 14mm (15 shots) or 8mm circular fisheye (10 shots. The image should be rendered both in front and behind you (two 180vr projections totaling 360). Thanks, this is what I wanted to know before buying I am using FFmpeg (version 2022-03-24) to convert dual fisheye 360 video recorded on a Rylo camera into equirectangular format. We've tried the following for example: ffmpeg -i 2LEFT. This is Unity, though -- I'm not sure how you'd pull it off in Unreal but I'm sure it's doable. The fisheye formats have certain distortions and are then usually converted to a commonly defined equirectangular image In this video we look at how to convert dual fish eye 360 captures to equirectangular format (2:1 ratio) without access to camera provided software. It can correct lens distortions, camera stereo alignment errors, video stitching and production errors, and even adjusts the image to match the viewer's IPD, head orientation, and position with its state-of-the-art autofocus depth algorithm. These will need to be converted from equidistant fisheye to equirectangular, but other than that, no stitching or post-processing I used a mp4 dual-fisheye movie as input. Actually very easy. I finally found the problem lay in the normalisation of X coordinate in the very beginning. The use-case is that we want to put a fisheye lens on a phone's camera and then dewarp that so that it appears flat to the The format of typical VR videos today are equirectangular or a fisheye variant for both 360s and 180s. ) Use a tripod to make it easier on yourself. New. Pro-top optimize fov, and b, and de with lots of control points on a good image before you go for a Converting a pair of fisheye images to a 360 equirectangular panorama. Thanks for reading! 💙 Below is more detail about issues with 180 degree/fisheye lenses that may help you understand why there aren't more consumer grade cameras that support this. It only worked for 180 of the FOV, Each fisheye, assuming it has an aperture of at least 180 degrees captures half the visible world, another fisheye pointing in the opposite direction captures the other half. If ffmpeg can't do this, is there another program that can do it? Thanks in anvance. Contribute to BloodyAnt/dualfisheye_to_equirectangular development by creating an account yet strong, panoramic stitching framework based on dual-fisheye image. Posts: 471; Joined: Wed Sep 18, 2019 5:15 am; Real Name: bob brady; Re: convert circular fisheye to 1:1 equirectangular for VR18 . Sun Feb Does anyone know how to convert your 360 images/videos to equirectangular format with the insta360 Studio app or by any other means? Skip to main content. Big Kudo's go to the following people: Ultramango on github. This subreddit is temporarily closed in protest of Reddit killing third party apps, see /r/ModCoord and /r/Save3rdPartyApps for more information. Horitontally it's set to -180 to +180, covering the 360° from back to back again. The only thing I'm still working to fix is a sort of pointiness at 12:00 and 6:00 when viewing in the HMD that other videos appear to fix by clipping off the edges of the oval shape, so we'll see Usage: persp2fish [options] imagefile Options -w n sets the output image size, default: 2 * perspective image width -a n sets antialiasing level, default: 2 -t n perspective horizontal fov (degrees), default: 100 -s n fov of the fisheye image, default: 180 -x n tilt camera, default: 0 -y n roll camera, default: 0 -z n pan camera, default: 0 -bg r g b background image colour (outside Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. Even on a decent pc (5% of playback speed) You can get cheap 180 degree lenses on ebay which work better (as the max lens is about 155) but the colour quality is definitely worse. It has a watermark in trial version and it's not cheap. default settings are perfect, just play with the resolution Reply reply MirceaKitsune • Select the camera and in its properties under lens, change type from Perspective to Panoramic. imagine it like a mega ultra fisheye-lens photo, that shows full 360° in one picture. . In any case or camera: you will have some trouble with editing. Plan and track work Code Review. Controversial. Thanks for reading! 💙 586 subscribers in the RicohTheta community. Our source code provides algorithms and GUI, which is shown in the greater than 180 degrees, and then stitching them together. In the latest ffmpeg, you can do this to convert fisheye video to equirectangular now. Anything less than 180 is padded with black so the half sphere is 180x180. Even then the aspect ratio is the same because the round fisheye isn't converted to equirectangular. Get app Get the Reddit app Log In Log in to Reddit. Insta360 Studio no View community ranking In the Top 5% of largest communities on Reddit. So make sure to import them as equirectangular images. Everywhere online I read that in vlc 3. Top. A round 200×200 fits For each video file, we need to convert the 180-degree equirectangular footage to a flat, unwarped video file using FFmpeg (and the v360 filter). Currently it works only with single fishey images with 235° FOV, but I plan to extend it to set camera to panoramic, then pick equirectangular and you will be presented with a bunch of values to dial in the horizontal and vertical field of view. End up with much better quality than the app. Is anyone aware of a tool to do this on Windows (without running a virtual Linux box)? I remember seeing a python script a long time ago, but can't track down a link. I use GPUImage to get texture from movie and use above custom shader to convert that to View community ranking In the Top 1% of largest communities on Reddit [Help] How to Projecting 240 degree fisheye pointing upwards image inside a sphere or dome? **** SOLVED **** Hi, I'm trying to project a live feed from a 360 camera into unity onto a sphere / dome for a VR project. 5)) // 3D vector to 2D equirectangular x = longitude / PI y = 2 * I currently use Meshroom, I don't think it supports equirectangular imports, but I hear reality capture does. I have a security camera that streams a bunch of different options, but the default is this FishEye: I see a TON of maps for Ricotah Theta's, but nothing that shows me how to generate those In cycles I use a panoramic lens with equirectangular projection at +/- 90º for both longitude and latitude to create 180º renders. Canon wants a subscription for their conversion tools, but there are free workarounds. I've got access to a small fulldome planetarium and want to play Gopro Max 360 footage in it. The tool chains in various video . It was the inspiration for a lot of the work here. Preferably in real time with pan/tilt controls. Improve this question. I am currently working to a software which allows converting a fisheye image into an equirectangular one, for viewing in VR viewers. I use it for video work so there's probably a cheaper option for stills. I use Re:Lens and choose the "fisheye to Equirectangular" option. On top of that, once you save the fisheye image back out, there's no way to load it back into Insta360 Studio and save it as a final equirectangular image. You should be able to find a player that understands YouTube's cubemap layout and/or Equiangular (EAC). My goal is to stitch videos in bulk on the PC instead of These are some notes on how to convert stereoscopic (side-by-side, SBS) virtual reality videos from fisheye projection to equirectangular projection. Ask Question Asked 7 years, 4 months ago. It gets interesting if an FOV is greater than 180. Or maybe use Evo app, changing the Add the image twice. dng file there's no way for Camera RAW to deal with the edges so you'll end up with the visible seam after editing. The photos (at least with Lenovo Mirage Camera) are using equirectangular projection. The ffmpeg user list for helping me sort out the more esoteric bits of the filter Hey guys, I'm kind of a newb with full dome. I've been trying to write/find a Hey all! This is the first part of a new series of Unity shader tutorials. Is it possible to do 180° FOV without fisheye? I'm building a tactical FPS. Q&A. 0+ 360 videos are automatically supported and I should be able to pan and zoom with mouse or arrow keys, however, if I open a 360 in vlc media player, I There are extremely wide fisheye setups that can capture more than 180 degree field of view. As I learn more about the VR180 format it I am currently working to a software which allows converting a fisheye image into an equirectangular one, for viewing in VR viewers. Now I wonder if the new RF 5. Convert 'dual-fisheye' 360 image material to equirectangular mapping - rekliner/insta360x2toMP4. ultimatenerd ultimatenerd. Expand user menu Open settings menu. I am working on a Mac with I have video from 360 camera that looks like screenshot below, i want to convert from 180 Circle Fisheye lens to Panini / Vedutismo projection, what software can do it for me? I learned that the DeoVR app on the Quest 2 can use the fisheye views and map them correctly in VR180, so that's another option. BUT, I'm not sure how much coverage you get towards the edges of a VR 180 video, so I'm not sure if you would end up with a full coverage 360 degree video from 2 VR 180 videos. I don't have distortion problems when importing them in a video. Python Example¶ fisheyeImgConv. Open menu Open navigation Go to Reddit Home. Anyone know any great workflows for doing photogrammetry with 360 cameras? New to shooting stereoscopic 3D 180° VR or simply want to know the ins and outs of Canon's revolutionary RF5. Maybe try a 2D grid for your tripod placement Click Equirectangular. 68GB per 10 seconds @ 100Mbit H264, H265 refuses to encode 8096x8096 The reason Reddit gave was “subreddit was Edit: So this got me on the right track, just using fisheye equidistant setting at 180 degrees with the panoramic camera instead of equirectangular. I'm going to test with 2x16mm lens and see what results can I get. It should therefore be possible to merge the two fisheye images Get the Reddit app Scan this That is to be expected form circular fisheye lenses that capture around 180° to 190° degrees (some overlap for stitching). mp4 -vf v360=fisheye:equirect:id_fov=360 output. Convert dual fisheye images to equirectangular image - RoblabWh/dualfisheyeequirectangular. Write better code with AI Security. mp4. by default, vertical is set to -90 to +90, meaning al 180° from nadir to zenith. e. Similarly, if you work with the original fisheye . This would probably involve converting the 3D VR180 Video into a format other than Side By Side fisheye, possibly a 3d 360 Equirectangular video top/bottom. Follow asked Nov 5, 2018 at 20:35. Skip to content . fisheye2equirect(srcFrame,outShape,aperture=0,delx=0,dely=0,radius=0,edit_mode=False)` Parameters. CougerJoe. Any suggestions much appreciated! Top. Instant dev environments Issues. Instructions for measuring fisheye center and radius, required if the fisheye is from a real camera sensor; Note that for a wider fisheye FOV of 180 degrees the black regions will be correspondingly smaller. It makes sense as EEVEE is not a raytracer. But for the life of me I can't find a way to do it with just a 180 deg fisheye lens. Use a tripod to make it easier on yourself. But there is the process of converting the video from fisheye to equirectangular. The unofficial but officially recognized Reddit community discussing the latest LinusTechTips, TechQuickie and A 180 fisheye that covers nearly all the Canon R5C sensor is INSANE at 8k 1:1 aspect ratio, too bad files are 1. Sign in Product GitHub Copilot. Find and fix vulnerabilities Actions. Its comprehensive projection system allows for incredibly accurate projection of equirectangular and fisheye videos. mp4 (or since those are the default options) flyconvert fisheye. I need to find a player that will play 2:1 equirectangular out to 180 fisheye projection. mp4 y : overwrite output without wanring; half sphere is 180°, If somehow we can embed a 16:9 video into the center of a equirectangular video by padding black bars to the top, bottom, left and right and make the content part, and say occupy a 70° by 40° spherical rectangle when viewed as VR 180, the 3D effect should be ideal, given all incidences of line of sight are perfectly perpendicular to the video as how those videos are For more realistic optics, we want to do 180° FOV. mp4 I've sort-of worked up some tooling that uses ffmpeg and works on Mac OS. Is there any way to play 200 degree fov fisheye VR sbs films on PS correctly? Currently RAD app just supports 180 and 360, yet it's a feature normally supported by the likes of DeoVR. Unlike the videos that are using fisheye projection. I used ffmpeg to convert each eye to equirectangular, but it was painfully slow. Manage code changes Each fisheye, assuming it has an aperture of at least 180 degrees captures half the visible world, another fisheye pointing in the opposite direction captures the other half. Some VR is shot with a lenses doing ~200. mp4 However, this results in a very warped/misaligned video. Nocturn0w1 • If you're trying to correct a fisheye or wide angle lense effect you have easy tools in camera raw (in photoshop) or lightroom under the optics tab, never worked on 360 images if thats what you're trying to deal with, maybe would I didn’t have much luck reconstructing from equirectangular images from a Matterport in Meshroom. Reply reply [deleted] • Ok im still stuck on this, This is the result of 1) using thier software to convert the ts to an mp4 which auto converts the spherical into a equirectangular which youtube converts to the 360 view (im guessing it adds some meta data too) For VR180, there is no stitching. is there any plugin or any way of doing this live? i know there are many programs that do this but they do not do it live. I have used two Insta 360 One X2's to produce true VR180 videos and I can tell you that the quality is not nearly as good as the GoPro mini 11 videos. Heresphere possibly does, but I would The idea is to blend VR180 footage with a VR360 animation (3d), but I'm still at test stage because I don't have 2 identical fisheye lens. Ideally I would be able to select some rectangular area of the input image and dewarp Hello! I was wondering if common VR videos, whose filenames end with 180_180x180_3dh_LR, use spherical - equirectangular projection? replace the first fisheye. This should mean Does anyone know how to convert circular fisheye to 1:1 equirectangular for VR180 output? I have not found built in tools or plugins to accomplish this. camera ; eevee-render-engine; Share. We will explicitly define the task with View community ranking In the Top 1% of largest communities on Reddit [Help] How to but sadly this shader only works for equirectangular (latitude longitude) or cubemap (6 frames) layouts (float3 a_coords) { float FOV = UNITY_PI / 180 * _Radius; // FOV of the fisheye, eg: 240 degrees // Calculate fisheye angle and I apologize if this question is very basic but is there a way to just export the Equirectangular Panorama 360 view to a MP4? Any help would be greatly appreciated. It is no Wanted: the old Windows based vr180 SBS fisheye to equirectangular trick. The "x" axis is to the right, the 90 degree rotation here gives It's almost impossible to straighten a 180˚ fisheye image. Get the Reddit app Scan this QR code to download the app now Below is more detail about issues with 180 degree/fisheye lenses that may help you understand why there aren't more consumer grade cameras that support this. optimize the automatic color/exposure for excellent blending between the halves. Some cloud solutions I could use would be even better, so that I don't need to process locally. It should therefore be possible to merge the two fisheye images together to form a complete equirectangular projection, which defines the whole visible world. Note that your camera FOV may not be 180x180 degrees. In the instructions it seemed that both the X and Y coordinates in the equirectangular image should be normalised to [-1, 1]. SD recognises and can generate most 360 picture formats, equirectangular, fish eye, monoscopic. Navigation Menu Toggle navigation. FFMPEG I used ffmpeg to convert each eye to equirectangular, but it was painfully slow. I have seen quite a few sample videos shot with the dual fisheye lense, but I haven't seen a single sample photo. Sadly this only seems to work in Cycles at the moment, for some reason even it is one of the things still not fixed in Eevee. 2mm F2. Convert 'dual-fisheye' 360 image material to equirectangular mapping - raboof/dualfisheye2equirectangular. Not sure how it works. Everything is captured directly with the lens. Kyler Bitrate for 360 export recommended at 180-200. How do I convert a VR180 video (180° 3D SBS) to a flat 3D SBS video? The source video has two frames SBS in equirectangular projection, so I need to convert every one of them to a flat geometry. mp4 -vf "v360=input=equirect:ih_fov=180:iv_fov=180:output=flat" 2LEFTTEST. I'm struggling with FFMPEGs Remap Filter. Members Online [P] Imagen: Latest text-to-image generation model from Google Brain! HereSphere's comprehensive projection system allows for incredibly accurate projection of equirectangular and fisheye videos. This is roughly an equirectangular projection. You will loose even more IQ by this. Is it possible to create monoscopic (flat) vr180 with an insta360. Even with the lower FOV, the GoPro experience is much better. ffmpeg -y -i in. lens type is full frame fisheye. I imagine the Insta360 software takes advantage of the particular characteristic of their cameras, so it seems unlikely to find something general camera > type: panoramic, equirectangular. 2mm Dual Fisheye lense would be a good upgrade. I tried Insta360 Studio but could not figure out how to change i am looging for a way to have a fisheye 180 camera stream and remap to equirectangular image, but do not know how to do that . Place to discuss tricks, tips and techniques and anything else relevant to taking pictures, videos and This involves taking the two fisheye images from the camera, and stitching them together into one image in a seamless way. ctcux axbm kpscn gmmrwv tpmc fkglzd cqhbmc rlpw auo rmfn