Mpv hdr tone mapping conf to your mpv. MPV seems quite a bit behind at this point? Projectors: Runco VX-22d, Pimped Out Sim2 Mico 50, and Valerion VisionMaster Pro 2 (official beta tester) Screen: SilverMagic High Gain 120" borderless Without VPP tone mapping: With VPP tone mapping: Any idea why this is happening? Is VPP tone mapping broken at the moment? Also I'm playing these through the browser on an HDR compatible display with HDR enabled in Windows 10. target-prim=bt. This will utilise Apple's Extended Dynamic Range feature on macOS. Reply reply At that time I will mainly be getting 4k HDR videos (movies & tv series) along with some 1080p content (animation mostly) & planning on using mid-range level NGU for upscaling animation from 1080p to 4k & hdr processing for 4k HDR Passthrough is WIP #5804. These are designed for an absolute HDR display (e. Sending HDR metadata to the display will be implemented in some future version. target-trc=pq. We introduce a Client side tone mapping is much better really and requires no work from the Jellyfin team. 1000. But I wanted to be able to use dx11 HDR displayed in SDR without tone mapping on HDR capable TV Tone mapping clips in HDR passthrough regardless of settings #11339. I made an example screenshot comparing the effects of the above patch on the frame from the original issue. Inverse tone mapping attempts to boost these captured Standard Dynamic Range (SDR) images back to High Dynamic Range (HDR) by creating a mapping that linearizes the Tonemap - dynamic HDR tone mapping, includes peak and scene-change detection, chroma-preserving (luma-only) The tone mapping tone_mapping_param indicates the trade-off between the linear section and the non-linear section. tone_map_metadata=<any|none|hdr10|hdr10plus|cie_y> Data source to use when tone-mapping. 7. target-peak=400. mpv has a lot of options for tone mapping and it also supports 10-bit See for instance: Style Aware Tone Expansion for HDR Displays by b-com b-com Sublima tech HDR-X Video Expected behavior of the wanted feature Could any SDR to HDR real-time conversion techniques be adapted for mpv? There is some criticism of the inverse tone mapping in mpv here: Tonemap HDR file to SDR/709 mpv foo --vo=gpu-next --tone-mapping=bt. Screenshots. By default Android uses Mediacodec Surface - and - what it does This isn't the true HDR tone mapping but it's the best we could do to fix the situation. And even though this sucks, this is not my question. Depending on the rendering path, for HDR content, this led to mismatches in image quality, where the HDR content was tone mapped to an output space in different ways. There have been recently quite a few advancements in the open-source video player MPV when it comes to HDR tone mapping Findroid w/MPV will locally tone map. hdr-compute-peak=no tone-mapping=hable tone-mapping-desaturate=1. tone-mapping-max-boost=4. It seems to look better I can confirm, played around with it today too. Now I've upgraded TVs but would still like to use MPV since it's lightweight and easy to use. Best performing video player for software decoding 4k HDR HEVC (with tone mapping for SDR displays). Sorry to bother, just want to know if there are any tricks can be made to let mpv handle hdr tone mapping like VLC and produce a similar output picture quality. I've just tried a few different files to test the differences between the results from MPV and native playback from the TV (mostly mp4 or TS files that LG C1 supports) and the results are mostly very good but there are some cases especially some demo LG Dolby Vision videos where tone mapping gets way off and the image gets too bright and 1. Do I need to enable HDR in Add include=~~/hdr-toys. conf is definitely too big over 500 lines , but its waht i need as mpv ricer There is no regular profile 5. Boom! stab something after google it pls, google show me 0 result about rec2020_p3_full, lol. 35 or higher with libplacebo git version. A description of video tone-mapping, and the most important problems that need to be addressed specifically when operating The HDR analysis shader and other specific HDR shaders will only work in DirectX 11, 12, OpenGL, or the Vulkan API! Important features of the HDR analysis shader Type in the possible values and hit ENTER to apply them. Valve did this in Half-Life 2 in believe. MPC-BE with a lot of tweaking in madVR works unless You can configure it (by editing the mpv config file manually) to tonemap HDR to SDR. However, I know OP, this is correct. 2446, method A. The default Film & Tv app on Windows gave me the best result, but it is useless since DTS is not supported. Infuse is good, but I'd suggest changing tone mapping from their own to Apple's in settings. tone-mapping=auto hdr-compute-peak=yes target-colorspace-hint=yes tone-mapping-mode=auto tone-mapping-param=auto scale=ewa_lanczos cscale=ewa_lanczos You can convert HDR into SDR using a process called tone mapping. It does a pretty good job though not as configurable as madvr. Well let MadVR decide is the default option 4) tone map HDR using pixel shaders - this is where the magic is and tells MadVR to do tone mapping. 2446a tonemapping to convert hdr to sdr as it says that this is the recommended curve however I was wondering if it is supposed too look dark as it does on my device and if it is a good method to use and why it says it is the recommended curve to use Hi, I use mpv's tone-mapping with hdr-compute-peak with pq and it works normally, but this doesn't work with hlg. 2020 as this is the best outcome for my JVC projector, using target-prim=bt. New How do I tell if video is playing in HDR or tone mapped? upvotes r/RocketLeague. --inverse-tone-mapping If set, allows inverse tone mapping (expanding SDR to HDR). This will guarantee 100% accuracy for all representable colors, and hard clip all out-of-gamut colors. and you can tell that there's a huge difference between Emby (MPV)'s default HDR to SDR tone map luminance value, which is something closer to 170~180 nit, vs my display's E. HDR stands for High Dynamic Range Hello I have a film that is 4K in HDR. I Did you know that you can tonemap your sdr movies to hdr movies with mpv? Well now you do. This feature allows Plex Media Server to I thought I should mention here that my favourite video player software, mpv, was recently improved to be able to directly replay V-Log video material, applying the inverse transformation on the fly, as well as tone-mapping and color-space conversion. Using lg cx in 10 bit rgb mode with hdmi 2. Except the HDR tone mapping in MPV is a static curve and madVR (at least if you are using the betas) does dynamic HDR tonemapping. MPV doesn't use I've just tried a few different files to test the differences between the results from MPV and native playback from the TV (mostly mp4 or TS files that LG C1 supports) and the results are mostly very good but there are some cases especially some demo LG Dolby Vision videos where tone mapping gets way off and the image gets too bright and Seems SDR->HDR tone mapping trickery needs vo=gpu-next renderer. hope to see everyone's feedback! If you don't know I want MPV to load different tone mapping settings for Dolby Vision and HDR10 files on Windows 10. Best. Default reinhard is also a little darker, and that building still has a color shift but it does look a little better than Hi there so I just was wondering if anyone could help me with a quick question I am using mpv to tonemap hdr content to watch on an sdr device I have heard that the target peak should be set too the maximum nits which your display can handle the maximum of my display is 400 nits therefore I set target peak to 400 however some hdr films appear too dark I was wondering if mpv seems to refuse to treat this sample as HDR and complains about an invalid peak here (0. I almost didn't notice, if it inverse_tone_mapping=<yes|no> If enabled, and supported by the given tone mapping function, will perform inverse tone mapping to expand the dynamic range of a signal. 0 hdr-compute-peak=yes tone-mapping-mode=luma scale=ewa_lanczossharp cscale=ewa_lanczossharp dscale=ewa_lanczossharp dither-depth=auto sigmoid-upscaling=yes Reply reply mine mpv. The official home of Rocket League on Reddit! --tone-mapping=linear: is now perceptually linear instead of linear light, use linearlight to get the old behavior back --gamut-mapping-mode=auto : picks perceptual instead of clip --hdr-compute-peak : gpu-next generally uses frame-exact results, rather than delaying detected peaks by a frame NEW: Added a setting to control the target contrast when tone mapping HDR to SDR in JRVR. 2000 cd/m² to your calibrated 400 cd/m² peak (or whatever), while I've been using mpv for about 6 months now, on both Linux and Windows. Am I correct to assume mpv is only tone-mapping HDR content? Ie, I don't need (or it's impossible) to set peak brightness for SDR-SDR content? Need nvidia CumWorks® AI HDR SuperBlasting 5G Smart Cloud Enhancing (Donut Steel and do not ask for technical details or documentation) on my PenisExploder 4000 via DLL injection into chrome. With mpv --vo=gpu Hi everyone, I just switched from Kodi and MPV as the external player to Emby as I really love the concept. Hi there I am using bt. exe works: It checks if the file is a HDR/DV file and than checks if you have a HDR tone mapping (kind of) broken #5969. mp4 & dv. A dirty trick would be multiply by 2 the exposure bias. Is there a way to have it play HDR files as-is without the HDR to SDR conversion? For the longest time I always had weird results with mpc-hc and mpv tone mapping. My current approach to watch HDR video on a lowend Gemini Lake device with strictly enforced 6W TDP is tone-mapping=reinhard tone-mapping-param=0. This is a great feature but applicable only to transcoded files. Use with caution. Forum Index Seems like automatic tone mapping based on gpu-next produces frequent drastic brightness changes with tone-mapping = auto and HDR video on an SDR Windows desktop! Here's an example of the conf that causes the issue: vo = gpu-next This issue still hdr-compute-peak=no tone-mapping=mobius [rec2100-hlg] profile-cond=p["video-params/gamma"] == "hlg" target-trc=pq target-peak=575 hdr-compute-peak=no tone-mapping=linear. That is why, it might be worth to explore how ExoPlayer handles HDR videos on SDR displays, and how it could be improved. There are some newer projectors with Prior to Android 13, display-specific tone mapping operations weren’t shared between the HWC, SurfaceFlinger, and apps. I really like this effect and watch a lot if movies and tv shows with this settings. When I open HDR movie with MPV - The TV doesn't change to HDR. At least for Emby theater the built in MPV player will handle the tone mapping, albeit not I think, conceptually, there is nothing stopping a compositor from advertising HDR support if it wants to perform tone mapping without display support. From my perspective, after lots of comparisons made, VLC does probably [SDR>HDR] hdr-compute-peak=yes. This require mpv 0. 5 Build 141 (mpv 0. Updated Nov 3, 2024; A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify. JMP can handle client-side tonemapping, just not for dolby vision profile 5 because the MPV library embedded in JMP doesn't support it yet. To handle this, starting with Plasma 6. URL Name Examples of equipment commonly used for SDR to HDR Up-mapping The following list is for information only and does not imply an endorsement of any of the manufacturers mentioned below. 2020 and the results are an even more pronounced red push. Doing this tone mapping in RGB can result in changing the content quite badly though. webm --no-config --gpu-context=drm --vo=gpu-next. The first title was released by Sony Interactive Entertainment for the PlayStation 4/5, and by 505 Games for PC and Apple devices. 4. 709 conversion shader for mpv-player, featuring dynamic curves and a uniform Ideally, the best way to do it would be to use an actual tone mapping function like hable to tone map from e. com> * Close add HDR tone mapping settings, #4358 This commit will: - Add the new settings enableToneMapping, toneMappingTargetPeak and toneMappingAlgorithm - Update the Audio/Video settings panel to allow the user to control these settings - Add help buttons that link to Wikipedia and the AFAIK, HDR tone mapping is coming in Jellyfin 1. After that it is thrown away as you mentioned. --no-config--hdr-compute-peak=no--tone-mapping=reinhard. Based on the mesa wsi MR, HDR swapchains will only be exposed if the compositor is actually advertising HDR support. However I think that this is very very similar to what is already provided by bt2446a tone-mapping and there was no need to change the tone-mapping=linear from linear light to perceptual linear. You shouldn't need it. The saturation issue in that video is caused by the So you came up with this name yourself. with a checkbox in app settings to tell the server that every HDR stream needs to be tone mapped or something like this. Well, till then, this issue feature cannot be implemented I think. 100, 150 or 200 nits, auto = 203), but then press anything between 200 and 1000 nits into Use gpu-next and the high-quality profile, it has some hdr related setting in it and leave everything else hdr related on auto. 2446a and honestly I forget I even had problems with tone mapping it just looks so natural. This is because not all HDR displays are alike. The great thing is that DV is designed to do tone mapping with DV and HDR10 1. And yeah I recommend the beta113 version for now still. 0. However, I have installed both Potplayer and MadVR (and set MadVR as the video renderer in Potplayer), but cannot get Potplayer to tone map Had to figure out how to get Dolby Vision to work with MPV, as well as improving tone-mapping, etc. Everything just looks fantastic. Hi, I need mpv compiled with a new fix in libplacebo that fixes HDR-tonemapping. 0 the default, to "disable" tone mapping, or say, to let mpv actually map the original luma of the video to the display using the measured tone response curve in I started using MPV for its's HDR to SDR tone mapping since I had a budget tv that didn't display HDR well. madVR betas can read every frame of the HDR video live and so dynamic tonemapping For HDR to SDR, in case you don't have an HDR monitor: tone-mapping=hable hdr-compute-peak=yes # MPV isn't particularly good at converting HDR to SDR, so I would recommend using As a nubie to mpv , someone recommended , MPV can play Dolby Vision on PC without pink tint so i decided to install and after that i played dv. I want to convert this film to SDR at 1080 to burn to Forum. A general formulation of a tone-curve, in order to clearly de-fine the concept of tone-mapping and to facilitate a connection between different methods (Section 4). Does that mean MPV player can show HDR effect on a HDR capable TV in SDR mode now? According to that article, does it mean we can watch HDR content natively on Linux Xorg now? How can Gnome and KDE I have a JVC projector and use MPV to tone mapping HDR to SDR gamma, but configured to use my max nits output (~100 nits, to add some extra highlights) and BT. This is a part of tone mapping, also known as \"highlights desaturate\". 0> The decay rate used for the HDR peak detection algorithm (default: 100. 4 (Linuxserver image) on Docker, running on a PC with an Intel i7-7500U (HD Graphics 620). g. It is informative to search for "HDR" in mpv's manpage, there is a lot of configuration possibilities. ( As I understand it - MPV doesn't send HDR Passthrough ) No, check #7866 (comment) First of all - thank you for the fast mpv glsl shader color-management color-conversion gamut-mapping tone-mapping. \n. exe to transform my SDR source into what passes as HDR, so that my 400 nit """HDR""" consoomer monitor/television can then crudely tonemap it down to SDR in [ACMMM'23] Video Inverse Tone Mapping Network with Luma and Chroma Mapping [ACMMM'23] Redistributing the Precision and Content in 3D-LUT-based Inverse Tone-mapping for HDR/WCG Display [ArXiv] Zoned mapping network from sdr video to hdr video [ArXiv] FastHDRNet: A new efficient method for SDR-to-HDR Translation Since your computer supports HDR, if you turn that on, then turn this settings off. The projector info is important: I am using a JVC RS500, which is HDR capable but MadVR HDR-SDR dynamic tone maping conversion gave me a much better result. Any non-HDR file plays back smoothly on mpv. 35. Doing that no information is lost but the image becomes very I'm playing an HDR 4k source on my 1440p HDR monitor on W11, is there a display option or log that say mpv is playing it HDR? Share Sort by: Best. The red push I previously discussed only appears when doing HDR to HDR tone mapping. If you know how to create/edit the configuration for MPV, use the below configuration and give it a try with SVP: vo=gpu profile=gpu-hq fbo-format=rgba16hf gpu-api=vulkan My mpv. From ffprobe I get: color_transfer=smpte2084 which indicates HDR as far as I know. If anyone has a better config please share it with me. Can someone help me with that? I never compiled anything and this is a bit too complicated for me. Now you can use mpv-hdr-shim. xml. 709 SDR) but with libplacebo default tone/gamut mapping settings in use (which, for this clip, consults HDR10+ metadata for tone-mapping), and finally, a version that ignores HDR10+ metadata and uses only our own built-in HDR scene evaluation and dynamic tone-mapping (spline). mkv but in both cases mpv does play them but with pink tint , so can someone share how to get accurate colors and will it detect DV profiles settings like in sony bravia TV's (Dolby vision dark& bright) . then there are a few like kodi where the faces look a bit pale or white with decent colors but the overall imagine isnt that dark. I got a very similar quality file to the one produced by UNIFAB, option SDR to HDR. 1). li@eoitek. 8. But you could also just get the latest madVR beta (build 205) which works fine on Windows 11. It seems to me like VLC is using a tonemapper that linearly scales the HDR range down to SDR. Here is a prebuilt dynamic tone mapping that I found - GitHub - natural-harmonia-gropius/hdr-toys: Componentized Rec. The subtitle is too bright. Of course the default mpv Saved searches Use saved searches to filter your results more quickly \n Chroma Correction \n. The user can set MPV to interpret videos as Panasonic V-Log, and MPV does color space conversion to PQ HDR (Rec 2100). These are the settings for HDR10 videos that I'm really pleased with: gpu-api=d3d11 hwdec=dxva2 hwdec-codecs=all gamma-auto=yes target-prim=auto target-trc=auto target The most accurate tone mapping method is --vo=gpu-next --tone-mapping=clip --gamut-mapping-mode=clip. Jellyfin Media Player uses mpv which can tone map very well, and so does mpv-android for mobile. This is the default MPV, curve to use for typical HDR-mastered content --tone-mapping=hable --gamut-clipping # Similar to Reinhard but preserves both dark and bright details better (slightly sigmoidal), at the cost of slightly darkening/desaturating everything. Another option, more tricky, would be to use the tone-mapped resolve, done the previous frame, to get an estimate of the current frame. Changing settings, applying tone mapping, etc doesn't help. While these two techniques are definitely related, they aren’t the same thing. 2446a” tone-mapping algorithm in IINA? From the mpv manual entry for tone-mapping: bt. 100, 150 or 200 nits, and mpv only does the tone-mapping with 2094-10. This is only relevant when --hdr i tried mpv with 4khdr content (audio stuttered and video was not shown, black screen only), then i tried vlc and colors were ok but video playback was not smooth (i have crappy phone tho) then i tried mx player which was smoothest (but sadly didn't tone map HDR properly). Inverse tone mapping, upmapping, upconverting, upscaling, HDR from SDR, converting R709 to HDR, SDR to Dolby Vision. This For movies I download dv (with hdr fallback) > hdr > non-hdr bluray remuxes, if no remux is available then I download hdr > non hdr webdl's. But only if I turn off the HDR Tone Mapping feature. Photographers commonly confuse HDR and tone mapping. I have a new HDR monitor and want to try playing some HDR video content. For example The 3DLUT applies some tone and/or gamut mapping. . Where are you finding 4K SDR though? As far as I would say, those files were created by encoding the 4K HDR to SDR with ffmpeg tone-mapping which is far worse than madVR tone-mapping. Expected behavior. I am very happy with the HDR-to-SDR Dynamic Tone Mapping with gives me very saturated colours with just three settings in the mpv. Let’s take a look by using the most simple “tone mapping” function there is, clipping. 0) Expected behavior: IINA applies tone mapping to my HDR video so I can watch it on my external display without HDR support Act For this test I am using HDR to SDR mapping, with the projector set to Rec. Screen shots in both JRiver and MPV are not reliable as they seem to not be taken from the final output of the video chain, so it looks like it points to an issue in libplacebo. Proton Pass is a free and open-source password manager from the scientists behind Proton Mail, the world's largest encrypted email service. inverse-tone-mapping=yes. Also included crosstalk, the area of HDR and tone-mapping (Section 3). Which is perfect for SDR stuff, but HDR stuff is being tone-mapped by the player. Open comment sort options. If you use MPV Shim you can get client-side tonemapping of profile 5 because that uses MPV directly, not a library. GitHub - MPV Wiki: a collection of Shaders compatible with avslibplacebo. For now, you have to manually enable HDR mode in the display menu. 2446a HDR<->SDR mapping specified in ITU-R Report BT. libplacebo is not liable for any HDR-induced eye damage. ) and apparently the default algorithm (mobius) was chosen for its colour accuracy. Edit: confirmed in this GitHub issue. exe player replacement in the "open with" dialog or in Kodi playercorefactory. Co-authored-by: CarterLi <carter. Right Basically, I am trying to watch a 10bit HDR video on my SDR (Asus PG279Q) monitor via MPC-HC and MadVR but no matter how I tweak the HDR settings it's simply not doing anything. 8 tone-mapping-max-boost=10 hdr-compute-peak=no hdr-compute-peak=yes is not an option, as i. I'm on Windows 10 and use the x86_64-v3 build. From my understanding any dv remux will have hdr support whereas dv webdls don't have that 'guarantee' since the streaming sites only have the dv profile without fallback as you said. Updated Nov 24, 2024; hdr tone-mapping image-reconstrcution hdr-reconstruction single-hdr-reconstruction. What madvr does with the chess video is If you want to try it, download MPV and run "mpv. The Emby client checks to see if a display is HDR compatible, if not it tells the transcoder to engage tone mapping during the encode to output accurate colors in a traditional SDR format. And what kind of phone do you have? Unfortunately, I am out right now so the logs won't be available until later, but my hardware is a Ryzen 7 with 32 GB of DDR4 RAM and a RX 6700xt for my graphics card. My Pixel 4a can playback HDR files really well with mpv-android set as the player. conf settings : hwdec=nvdec profile=gpu-hq vo=gpu-next gpu-api=vulkan target-peak=600. 2. So I can then decide if I want tonemapping in mpv or let my diplay do the tonemapping. 2, whenever the HDR metadata of the content says it’s brighter than the display can go, KWin will apply tone mapping. Pot Player and MPV. Hardware decoding is working and toggling it on/off does not affect the artifacts. When I open it in any program, it’s just green and pink. This is imperfect. This feature allows Plex Media Server to So after further testing I ended up using hdr-toys for all of the "color space" stuff (gamut-mapping and transfer function) and mpv only does the tone-mapping with 2094-10. I'll admit I haven't watched any HDR content in mpv yet, but it supports all the standard tone-mapping algorithms (hable, reinhard, etc. That said, mpv tone-maps really well. pix_fmt is yuv420p10le Those three parameters are what are really doing the trick to the very good SDR representation of MPV:--hdr-compute-peak=<auto|yes|no> This option basically gives you dynamic, per-scene tone mapping. Reply reply UHD movies remuxed to MKV: I want to tone map them to what my projector can handle. exe as your mpv. Tip!: HDR to SDR tone mapping support is currently available as a Plex Pass preview and requires an active Plex Pass subscription for the main Plex Media Server account. VLC and mpv are using different tonemappers to map the HDR content to SDR. Shader not working or looks incorrect. by a GH4R directly, without having to go through a lengthy "video editor matlab imaging hdr tone-mapping high-dynamic-range inverse-tonemapping tonemapping reverse-tone-mapping hdr-compression camera-response A collection of tone mapping functions available both as ES The masterings of different HDR movies vary a lot in terms of average brightness (not peak!). Spent awhile on the mpv wiki to try to understand what all these options actually mean, but as far as I can tell it's manually setting the options that should be there by default? not sure. Unless there are alternative ways to do this directly in iina rather than mpv. mpv video player. Using patterns from S&M V3 also show the same issue. How mpv-hdr-shim. I downloaded a sample HDR video from youtube and after switching to a different TTY I used this: mpv video. I think IINA might be limited by MPV that it's based on, but that's just my speculation. I kept trying new things forever and was just not satisfied with the results, and my HDR monitor just doesn't do HDR well so I got frustrated. According to MPV's documentation --tone-mapping=auto is the default where the mpv will select the If your display reports to the DV software that it is only 100 nits, DV will map the 10,000 nit signal to work well with 100 nits of brightness. MPV almost gets the job done, but drops one too many frames. Closed madshi opened this issue Jul 7, 2018 · 15 comments Closed That's just insane, and I think also explains why mpv's tone mapping has a hard time with it - those Attached below this is a version of the same output configuration (BT. I believe there is an opportunity here for MPV: Improve support for Capture cards (BlackMagic DeckLink Quad HDMI), including HDR/DV, offering on top of it all greatness of existing LibPlacebo tone mapping. Elgato 4k capture utility无法与MPV命令共存,只有其中一个有画面。 3. Windows 11 is set to hdr mode. At this point I can't throw target-peak into the config to use different HDR tone mapping settings, because it'll mess with SDR playback. 0-419-gf79458476b-dirty, FFmpeg 6. What Plex cannot but Jellyfin can do now is to tone map DV profile 5, which is single layer and uses a non-standard color space. Developed by John Hable for use in video games. 3. Then you can choose Tone-Mapping algorithms. I have also tried HDR to HDR with the projector set to BT. So better than regular SDR. natural-harmonia-gropius/hdr-toys. Also, I guess the colors/tones are not that bad in VLC, but the SDR versions of the videos look better. 8 This is what I get with that config As far as tone mapping is concerned, mpv is now way ahead. Old Information here removed - Check my comments below for updated configs: 2 Reply by bombadilio 07-01-2024 21:28: 10Plus, and SDR to all work properly (with HDR enabled under Display setting in Windows Settings), I have these configurations Hi, I would like to disable the "feature" that makes the image brighter depending on the nits hdr-compute-peak (there are some issues) but I would like to keep the darkening of the image. I don't have a computer that supports HDR, but you should test this out on another video player, like mpv, which supports HDR and HDR to SDR tone mapping out of the box. No clipped highlights, no crushed blacks, no washed out colors. Some mpv HDR related functionality such as the bt. The colors look fine with vo=gpu but it doesn't handle brightness right with details crushed both in bright / dark areas Is the --inverse-tone-mapping only an experimental feature? The image looks so weird to me if I apply --inverse-tone-mapping, the white area becomes too bright, the color of skin is weird too. OLED), so viewing them on a typical SDR Tip!: HDR to SDR tone mapping support is currently available as a Plex Pass preview and requires an active Plex Pass subscription for the main Plex Media Server account. I have a Widnows 10 computer with a standard SDR monitor. I assume JR will eventually inherit/expose the latest improvements. 😀. Proposed solution. First step (optional) With Topaz-Video-AI (I use version 3. There are movies or scenes that have a significant amount of content >100 nits. 2020 and target-trc = gamma2. Not sure how this flag is supposed to work here. conf. I have Jellyfin 10. target-trc=srgb is being used for everything. Running a hdr video on hdr display. Transcoding needs to retain HDR Metadata so that HDR compatible displays know the content is HDR and switch to the correct display mode. 2020. Am I doing something wrong? Can this be fixed? Thank you :) tone-mapping=st2094-10 Yes, mpv. This allows you to review video clips as recorded e. 709. (--vo=gpu-next only) But I've got no luck with getting any SDR content to look right in HDR mode. \nYou can set the intensity of it by set glsl-shader-opts sigma=N. Here are the basic mpv. --hdr-peak-decay-rate=<1. 2390 --tone-mapping-mode=hybrid --gamut-mapping-mode=clip. IMO madvr (PC) > mpv (libplacebo) > JVC tonemapping > LLDV. dsp: Wayland I was talking about the PS5 specifically, when calibrating the HDR on the PS5 using the PS5's built in calibrator in the settings menu, do i need to DISABLE Dynamic Tone Mapping and then do the PS5 HDR Calibration or should i do it with dynamic tone mapping enabled? please don't suggest i use HGIG as that requires me to change input to PC Mode for the PS5 and that The range of real-world scene luminance is larger than the capture capability of many digital camera sensors which leads to details being lost in captured images, most typically in bright regions. Then if I understand correctly, I should use --tone-mapping=linear and leave --tone-mapping-param as 1. However, I would like to use my own mpv. On playback of HEVC 10-bit video with mpv, little squares and partial frame freezes occur. Selecting this brings more options: [target nits] - from what I understand this is not absolute value of your display peak brightness. @hooke007 provided me the explanation about gpu-next using a perceptual linear tone mapping with black point compensation. 1. The great thing is that DV is designed to do tone mapping with DV and HDR10 How do I setup mpv to play HDR video files? -> I want to passthrough HDR metadata to TV. Otherwise, you might want to look into Jellyfin mpv shim if you can plug in a computer to your monitor/tv, since mpv does play hdr on sdr correctly. Try a media player which can use MadVR which can tone map HDR using pixel shaders if you select it. Shouldn't the content be viewable in HDR without the need to convert to SDR? Some devices (especially projectors) need tone mapping for HDR content to look good. Top. well, the dark scene's details were missing. mkv'", the defaults should be fine to get an idea. Here is my scenario: I tone map my UHD rips to SDR BT. This is a subreddit for fans of Hideo Kojima's action video game Death Stranding and its sequel Death Stranding 2: On The Beach. 9) 1080p resolution, artemis/medium quality model, grain if needed and original detail recovery at 10, I get a very good quality video with ai. From the mpv Wiki post GPU I have noticed some color and brightness differences on tonemapped content on mpv to my transcodes with manual tonemap options in ffmpeg. 为什么会推荐Elgato的采集卡,为什么不能是圆刚采集卡。因为能查到的资料中,只有Elgato提供了关闭采集卡自身hdr tone mapping的选项。 Hi! Hable tone mapping operator produces darker output when used "correctly" to tonemap to 100nits, comparable with the 2390 tm curve at 200 nits. As of Nov-2021, I've tried so many combinations on madvr, and I love mpv for HDR. Closed NotMithical opened this issue Feb 20, Also note that not hinting target_peak and overriding it only in software would result in double All of the HDR tone-mappers (BT-curves, spline) try to preserve your specified display brightness (e. Profiles are a DV concept. See for yourself if you like it or not. Some types of HDR have metadata to help guide this process on an overall or even shot by shot basis to improve the results. Win-PrtScn seems to be the only valid method to capture the image. In my own opinion the results are quite good. right now i am playing HDR contents on my 1080P HDTV until i get a 75 inch Oled. With the current build and the "--vf=format=gamma=v-log:colorlevels=full:primaries=v-gamut:sig-peak=10" flag, MPV tone maps V-Log to Rec709 Further, I have two settings on my projector one producing 115nits for HDR-SDR, and the other 60nits, for SDR-SDR. It can take weeks/months until this fix gets merged and pushed etc. 6 (23G80) IINA 1. (also using spline tone mapping). Select it, Right click, Search on web. I want to play HDR video files with the most accurate tone mapping/HDR to SDR conversion possible, and read that Potplayer with MadVR is the best option. Colors are more accurate. Dynamic HDR tone mapping, including real-time measurement of scene histogram, scene change detection, dynamic exposure control, perceptual gamut stretching, contrast recovery and more. The gap between madvr and mpv has narrowed quite a bit with the latest changes. 10-bit incapable players such as vlc play the file smoothly (with improper tone-mapping). But if you turn it off, then try other settings, like Reinhard. 1. But I have target-peak=115 set in mpv. Not supported by all tone mapping curves. On a SDR TV this gives you the best result. Often the 4K HDR version of the movies are remastered years after the 1080p SDR BluRay was released as well. 2100 to Rec. Windows 10 Pro x64; Latest MPV from shinchiro; libplacebo last PR d3d11/swapchain: add support for configuring swap chain color space Is supposed to trigger the HDR to the TV using gpu-api=d3d11, but it's only Its only role is to give an estimate of the luminosity of the HDR pixels in the area to tone map. I also find the brightness shifting with --hdr-compute-peak to be quite unpleasant and annoying, even if it is relatively So as an alternative, I have to use vulkan (as it doesn't have hdr) or drag the mpv window from an sdr monitor and move it to the hdr one, so it stays in an sdr instance. that means, i need all the HDR content to tone map correctly to the right luminance value. All of the HDR tone-mappers (BT-curves, spline) try to preserve your specified display brightness (e. conf file. That's because Plex is running on Windows 10. Since last git builds support --vo=gpu-next for Dolby Vision reshaping, which by the way works great, I was wondering if it could be possible to dump that tone-mapped displayed version to a file. 2020 tone mapping, targeting 100 nits I use: tone-mapping=spline as recommended by Haans, the main dev under tone mapping and other related areas. I was testing a bit and I found out that a transcoded 4k HDR to 1080p SDR video was looking pretty good (not dark or washed out/pale) on my monitor which doesn't support HDR. If you know how to create/edit the configuration for MPV, use the below configuration and give it a try with SVP: vo=gpu profile=gpu-hq fbo-format=rgba16hf gpu-api=vulkan I'll admit I haven't watched any HDR content in mpv yet, but it supports all the standard tone-mapping algorithms (hable, reinhard, etc. Plex can do tone mapping for HDR10 or DV profile 7, which contains a HDR10 base layer. 100nits peak for SDR may be fine for It sounds like MPV is properly tone mapping HDR to SDR and VLC is not Reply reply Thanks for bringing up the tone mapping initially; I subsequently found that thread and tried that, but it didn't seem to work. Our proposed approach relies on a lightweight convolutional neural network (CNN) that tone maps HDR video frames into a standard 8-bit representation. 0). Rewrite core parts of mpv's GPU-accelerated video renderer on top of redesigned abstractions, in order to modernize it and allow supporting more features. What kind of HDR is this? Exoplayer in Jellyfin should be able to handle some HDR types. And tone mapping is often needed to properly display HDR content on less capable HDR System and IINA version: macOS 14. This set of shaders is specifically designed for use with mpv glsl shader color-management If you want similar technology that MPV uses, go to the settings and disable Mediacodec Surface. Elgato自带的hdr tone mapping算法错误介入的样子. conf lines to get you For HDR -> SDR BT. this hdr tonemapping nits metadata Hi, I would like to know if there is a way to let the metadata make the picture darker but not brighter, because making it brighter desaturates dark scenes and makes them look weird. Defaults to no. conf so I can set certain If your display reports to the DV software that it is only 100 nits, DV will map the 10,000 nit signal to work well with 100 nits of brightness. exe --vo=gpu-next 'filename. But SVP + MPV works great with HDR to SDR conversion, and MPV Tone Mapping I would argue is even superior to MadVR. target-peak=100 --> My JVC nits peak. I tried these values but there was no effect hdr-scene-threshold-low=1 hdr-scene-threshold-high=1 Also sometimes night scenes look too bright/unnatural and look like "day" This setting is there to give you the ability to disable HDR support. 2446a tone-mapping algorithm require use of gpu-next. I guess tone mapping and color space conversions shouldn't be done, since it's Hi. 29. Thank you :) Well, that last PR is a bust. Pass brings a higher level of security with battle-tested end-to-end encryption of all data and metadata, plus hide-my-email alias support. Now I use bt. Hi everyone, I would like to figure out HDR tone mapping once and for all and I need your help. FAQ. On this: Also, are there guides for using MPV settings in IINA? for example, if I wanted to try the MPV “bt. 3. MPV looks just like plex which is a bit dark but colors look great. r/RocketLeague. gyca vzvq tclpge phks mqc btftc xvcz tewznr dhlbcbi ryzaj