Bsnes input lag If so that could also really be it, try setting it to 1 if so, this has shown to be a lot less taxing on my system. 4 frames for NES and 5-6 frames for SNES. There's just too much variables with all the different controllers and the emulators itself. Jan 18, 2023 · Recently, BSNES brought a new way of thinking about how to reduce this input lag, using a method that was known as run-ahead Il fallait faire tout un calcule , pour arrivé à un résultat certes prometteur mais pas tout a fait au point . 88) had a bug where the 2nd controller would not work - even when you configured it in the settings. Try disabling it, the game will look like crap but I'm interested to see if that fixes it. Jan 14, 2018 · Even if you want to disable framebuffer, there is no such option in ParaLLel+Angrylion, this option only appears in GlideN64. edit: and it’s causing issues. com for input lag on tv's. Currently I have an SNES USB controller, and have tried several emulators. 16 bit and earlier, maybe 32) that had short processing loops/pipelines Sep 16, 2022 · It was indeed slowdown, the Bsnes software was running with more FPS, beyond the original hardware, that's why it felt strange when playing on retroarch core. See full list on forums. Jun 8, 2020 · Its used to reduce that lag from controller to the game, like this: normal - you tap the button, 1,2,3 frames passes then your character in the game responds. My older 4k Samsung tv does like 30something but I don't notice the input lag. Most people don't notice input lag if it's less than 100ms (maybe 50-80ms if it's a fighting game). The Dispmanx driver is 1 frame faster than the OpenGL driver on the Raspberry Pi, resulting in 5 frames for NES and 6-7 frames for SNES. This sets nearest neighbor and really sharpens the image nicely. Im experiencing a smaller lag on bsnes but still noticeable and it didnt perform well on my note 4. This is different from a input lag, or display lag that will make your button presses feel off. It might be an interesting test to go play some other games on other emulators, (maybe nes or snes) and see if you feel the same amount of input lag. 9ms. 7 ms later at most). Just so you know, using the pause-step method you will actually mask any differences between the video drivers. RetroArch under Windows 10: 4-6 frames (67-100 ms) of input lag 2. "Internal" frames allowed the hardware time to process user input and output the result. Sep 30, 2019 · Bsnes HD does have one extra frame of input lag compared to the older Bsnes cores and Snes9X. SMW 1-2 should play like butter. Input lag in Windows 10, with GPU hard sync enabled in RetroArch, is very fast. 😦 Random button activation can happen or worse depending on games. The input lag using kachikachi is actually lower when compared to RetroArch cores, but only when using default or few changed settings All three recommended latency reduction settings in RetroArch have an impact on input lag, but only when combined with the new Run-ahead-latency option, FCEUmm has lower input lag than kachikachi. Banjo Kazooie has a staggering 8 frames of lag there. At the very least, I'd suggest tweaking the run-ahead settings per game and get that dialed in to reduce input lag and overall latency, or dialing Sep 22, 2014 · I was using BSNES for NES, but the version that I had that was compatible with hyperspin launch to fullscreen (0. I'd have to do a comparison with the SNES Classic and Higan/BSNES on my PC to verify that. Even the PSX emus are giving me better response times. I'm trying to find the best way to play SNES games on RA (either android shield tv pro or streaming via moonlight, either is viable) but input lag is killing me on the BSNES and snes9x cores. #4 Showing 1 - 4 of 4 comments Feb 6, 2018 · The default setting here is 0 which is a safe default but the higher you can push this number the lower your input lag will be, the side effect of this is the higher you push it the more CPU hungry the emulator core becomes so a CPU intense core such as BSnes or Higan won't allow you to push the Frame Delay setting as high as the Snes9x core Feb 12, 2024 · Mike Tyson's Punch Out is probably the most input-lag-sensitive game I've ever played. RetroArch under Linux KMS: 5-7 frames (83-117 ms) of input lag 3. The new ones do around 20ms with their game mode. Mesen-S sounds like snes9x if you leave RetroArch's resampler quality on "Normal", but closer to bsnes if you set it to "Highest". What's the best emulator to use that doesn't have large amounts of input lag. I don't mind purchasing a specific controller, or jumping through a few technical hoops to minimize lag. They emulate the lag correctly, (almost?) exactly like the console. Feb 17, 2014 · Thor the Thundergod: the fact that you don't notice there IS a BIG input delay happening frightens me but it is good proof that people DON'T KNOW WHEN THEY ARE EXPERIENCING DELAY. By the way some emulators have more input lag than others. Also the reason you want to avoid threaded video is becuase it could cause increased input lag and some screen tearing even with v sync on. Even when I was of the mindset that emulator input lag was completely negligible, I still noticed it in that specific game. This becomes even clearer if you compare Run-ahead is an absolutely incredible technology that theoretically can reduce input lag below what was possible on real hardware. So I'm trying to introduce my kids to Super Mario. If you must use runahead and bsnes is too much for your system to handle, there's retroarch and snes9x cores which should have runahead support. My medium-high end box can do two but three and four cause massive slowdown. for example, a game like sf3:3rd Strike. As example i have zero input lag on drastic but a really big on any snes emulator. My TV is horribly slow, like 100ms response time, but there's a "Gaming Mode" in the options that supposedly speeds up the input lag problems (at the cost of supposedly slightly degraded picture quality). Jan 5, 2016 · Just to add to this thread about SNES core input lag I fired up the 240p suite in both the Snes9x and bSnes Accuracy cores and both were around the 15 - 20 ms (1 frame) mark on 2 quick “cold” tests which from my understanding is probably about the best that can be expected on an average run of the mill (non gaming) lcd monitor. N64 emulation suffers maybe more than any other when it comes to input lag. Snes9x 1. Another factor is your TV, on some TVs it's better on some worse, but some 60GHz Motitors perform better than a TV. In practice, unless you are going to research each game's internal lag frames and create a per-game configuration with that information, you'll probably just set run-ahead to 1 or 2 frames globally and it will help substantially but will trail real hardware in some Hello! I already tried Snes9x, BSnes and different cores for Retroarch and Bishawk, and in all of them I had unacceptable input lag. If I enable it, screen tearing is eliminated, but the input lag is quite noticeable, If I disable vsync the input lag isn't nearly as bad, but then screen tearing becomes a problem, especially in side i was testing the bsnes core and i noticed that it has severe lag which is strange because snes9x runs fine and that's not just regular snes roms and bs roms Gameboy roms running on sgb an sgb2 also have severe lag and cpu overclock (if Jun 17, 2016 · Snes9x and bsnes are equally affected by this. Try editing the crt-pi. 12. The Windows 10 results indicate that there are no differences in input lag between Snes9x and bsnes. Aug 29, 2020 · Recently, BSNES brought a new way of thinking about how to reduce this input lag, using a method that was known as "run-ahead". [/QUOTE] I actually had a look as well. com/bsnes-runahead-mode-lag-tested. They match up well with my tests as well. It's okay for a casual playthrough, but NOT a speedrun. I did the same test with stand-alone snes9x and bsnes, and there’s no such issue there. Use Snes9x 1. A CRT was expected to add no real lag in the There may be something running on your computer that's messing with your input and making it lag, and I know that SNES9x uses raw input instead of DirectX. So, to summarize, the final standings are: 1. Post by Ch0b0 » Fri Feb 12, 2010 7:51 pm In some games like Super Mario World I notice that the game is sometimes jittery and that there feels to be some sort of minor, but perceivable input lag to the controls. windowed then there is something at play here. Pretty much unplayable i think. SNES input lag differs by 1 frame between Yoshi's Island and the 240p test suite. The arcade CPS3 version has a native 4. add that to the general emulation lag and your hdtv and you really notice it. 5 frames of lag. The PC version had 120ms of input lag. Dont know about the 3ds emulators. It's mostly the jump button, you have to press it a split second before you want to jump, and if you don't hold it for a second you get no jump at all, a tap won't do anything. For speedrunning, use Bizhawk. Also tried using the SNES9x 2002, 2005, 2010 core. You generally want to use hard sync if possible though since it reduces input lag. If your pc isn't powerful enough for the latest version, try v1. . And in some cases, input lag is even worse in ParaLLel. I've used retroarch and changed my settings under video and tried get as little latency as possible but still am getting lag. I've tested the same controller on other emulators, including bsnes as well as other systems, and the lag does not exist there. I switched over to Nestopia the other night and haven't noticed any input lag. Worth nothing: all SNES cores produce much higher input lag than other cores, including systems much newer such as psx and n64. The biggest surprise is perhaps that running RetroArch in Linux under KMS still doesn't match Windows in terms of input lag. Oct 15, 2019 · Latest Interviews. - Releases · bsnes-emu/bsnes Jan 12, 2018 · Hi, sorry if this is a dumb question or not, but is it possible to reduce input lag without so much screen tearing? I'm talking about vsync. The guy that made this version made this specifically to remove input lag. super mario world has two frames of input lag in the games code (mario responds on the third frame to inputs), more than the majority of other snes games. Thanks for sharing all this :)I used to be frustrated for months / years ago because so many people said they noticed no lag. It looks like there is as many as 2 additional frames of input lag depending on the console, which could come down to bad Dec 8, 2015 · RetroArch (with bsnes-mercury Core) Platform: Windows/Mac/Linux Price: Free Download Page. so, you'll loose frames, but will not feel that responsive lag Run-Ahead Reduce input latency at a high performance cost. Oct 1, 2015 · Independent of retroarch, gpu, os settings etc, apples-to-apples comparison to other cores for different systems, this core produces massive input lag. The other OS also shows to have significant input lag. bsnes has noticeably "clearer" audio compared to snes9x if you record a sample of both and listen carefully. I stick to SNES9X as I think best all around SNES Core. Nov 2, 2024 · bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use. 87 and 0. glslp file and change filter_linear0 = “true” to filter_linear0 = “false”. The same applies to snes9x, snes9x-2005 and the bsnes variants in RetroArch. Run-ahead frames only on lighter-resource cores. What display are you using? One layer of input lag is with slow TV's for example. I mainly use real snes pads connected to real snes controller ports soldered straight to gpio but I also use a usb ps3 and a madcatz joystick and don't notice lag either. com If the AI predicts the user won't make any changes to input, or the game isn't currently accepting input, there is no point sending extra frames. And the games he works on, completely eliminates lag. Jun 17, 2016 · Snes9x and bsnes are equally affected by this. Apparently it was a known bug. Only decent one is retroarch and you can probably fix the retroarch lag by changing the input latency in the setting. Tested multiple steam games, with both a wireless controller and my laptop's integrated kb, on two different devices. I don't care at all about accuracy, I just want the most input-lag-free experience possible. Alot of people have lag on snes emulators "me aswell" GBA worked fine if i remember correctly. You might also have a latency issue somewhere in your setup, probably the v-sync or frame buffer. Jun 17, 2016 · Input lag on RetroPie is pretty high with the OpenGL driver, at 6 frames for NES and 7-8 frames for SNES. Oct 19, 2019 · So if I understand correctly from the video, once an input is pressed everything seen is "rollforwarded" (as in inverse of rollback) x frame from the future, x being how many frames run ahead you set. What do the devs think about this solution? Is it possible to be implemented in some way on the MAME in order to bring more significant benefits than losses in accuracy? I started noticing input lag in my games. While they run smoothly the input lag is just too big of an issue for hitting difficult tricks. That depends entirely on the game you're playing, your system, and which bsnes core you're using. Frame delays, sometimes it's best to leave them alone if the core is struggling. How much of the input lag is caused by the emulators? Apr 18, 2018 · Due to various factors, input lag increases when emulating a system have been an issue for a while -- generally more for older platforms (ie. I've seen testimonials from big fans of MTPO saying that it runs perfectly on Mister. Some games are certainly more noticable when there's lag, especially a precision action game like super Mario world where 200ms could mean the difference between stopping in time or running in to munchers. Nestopia Always leave GPU Sync frames at 0 unless you want lag. But yeah, input lag is something that comes along with emulators for the most part on Android. However, if frame rates suffer enabling it could help that but introduce slight input lag. 43 is a bad emulator, because it underemulates lag. How much of the input lag is caused by the emulators? Oct 18, 2017 · Check rtings. The problem is that for that last couple years I've been using the hacked "Restoration" rom that removes most of the slowdown so that's the version I'm used to. Edit: I did a test with the Switch version and the vanilla rom on the newest version of BSNES Low input lag (except WiiU) Relatively stable when using Spacetime Beam; Unable to run 0% due to crashing on the Artificial Varia glitch; Difficult to run 4% or 12% due to crashing with the Block Shuffler glitch; bsnes: Low input lag; Options for GPU Sync and Adaptive Sync; Options for Run-Ahead and Overclocking: these are banned for runs on I'm not going to buy this collection, but I am excited for the Contra Collection! Can't wait for easy available netplay. Overall though, you don't really need to touch anything if you get good performance out of the box. 51 or superior, or even better, Higan or its forks (BizHawk, lsnes). I recommend looking for an option like that, if you're Super Mario World is a perfect game to sample the overall amount of input lag, since it features very precise and immediate timings, and it appears as though it may have (especially on bSNES, all versions of it) between 2-3 frames of lag on top of whatever latency may be introduced by other peripherals. This is with both using the most accurate "guassian" interpolation option. That’s quite the regression for me to stick with the older bsnes, i hope they fix it. Anyway, unfortunately, you will need to record the action and count frames to really find out if the V-sync always adds at least SOME input lag. the best way to mitigate it are to either use a crt with real hardware or to use run ahead with snes9x and retroarch to remove those two frames from the game. Feb 12, 2012 · OK, I'm probably being a snob and wanting everything to be perfect, but there is just a slight input lag between when I press a button and when something happens. RetroPie: 6-8 frames (100-133 ms) of input lag Oct 15, 2019 · Here's a fun test of bsnes' new runahead mode! More info: http://www. Also , the fist party (original) SNES controllers will reduce input lag as well. Given the nature of Contra games, I was wondering how the emulators Konami are using fare in latency? Is there much input lag, compared with low latency emulators like bsnes etc? Before you answer these next questions: yes, I realise the emulator will still only run at 60 If you take the real consoles input lag of 2 frames, add 1 frame for input polling, 3 frames for triple buffering, and 1 frame for display lag, you get 7 frames, which is 116. If you get different performance full screen vs. reduced input lag - you tap the button, 4, the emulator subtracts the number you configured, that number in frames. Bizhawk has only 1 frame of input lag more than console, but emulates exactly at console speed for almost all Snes games. 33 ms (average time until input is actually read) -16. Does anyone else have issues with SNES emulators having lots of lag, such as inputs taking too long, or audio being faster/less choppy than the video? You'll likely need a faster computer if you're running BSNES with runahead and you are getting frame drops. The fact that bsnes still lags either way might be attributed to the fact that bsnes just sucks up a lot more CPU time. -8. retrorgb. To be honest, it doesn’t Once the console outputs a signal, the image was expected to be drawn on the next frame (16. 67 ms (time until NES has finished one frame) -12 ms (time for running through vblank again and scan out the lines until reaching the Mega Man character at the bottom of the screen) Expected average input lag for Mega Man 2 on real NES and CRT:[B] 2. Whenever the AI predicts correctly, you will get near-zero latency on that input sequence. I downloaded an emulator (snes-9x) and ROM, but the game is driving me crazy because of the input lag. I read that many of these emulators are better than Nintendo's, but the input lag is tolerable when I play SNES on my Nintendo Switch, on the same monitor, with the same controller. htmlIf you liked this video, please consid ShmupMAME is proof that you can emulate games without any added input delay. OG XBOX Shell Update RGR; Hacking & Reverse Engineering Sega Saturn Games; Podcast: Discussing Sega Rally Documentary with Nick from Pandamonium From the people that have answered this post, playing in CRT mode does not reduce input lag, however, game mode on your TV does. 1. Mar 7, 2019 · It behaves the same as original hardware in terms of input lag. libretro. Your test results are great when it comes to evaluating the emulator lag, though. [/QUOTE] I agree, CRT-pi is great on the PI3. by enabling GPU Sync for lower input lag, or adding shaders for that classic CRT look. Oct 6, 2009 · Depending on the other games you're playing, you may be suffering from some kind of placebo effect. 2 frames Feb 12, 2010 · Games are jittery/laggy + input lag. On all my devices I disable Threaded Video. Great, I’ll see if I can get it running in the same way. Snes9x has 2 frames of input lag and is about 9 seconds per hour slower than console. He makes customized drivers per game. Unless something has Jun 23, 2016 · [QUOTE=Tatsuya79;41490]Think I found a way: bsnes_mercury_balanced_libretro (Brunnis test input lag fix) Tell me if that works for you as sometimes I get tired and I’m not sure of my eyes any more! That’s one line change. The lag happens mainly during the initialization of levels (the black screen) and, sometimes, when there're many sprites in the screen. Enable Touchscreen Lightgun Seems self explanatory but I don't have a touch screen so I can't test. qwp zoqcy xvo babduc alp jelyisj lkmf fqzg gnrfmp zkyuah